![]() My only other real complaint is something that’s a bit tougher to explain. I was excited about maxing out my driving level just to see how different each of the old vehicles looked, and that entire aspect is gone from Crackdown 3. The three vehicles aren’t bad per se, but I miss the real-time transformation each vehicle brought to the table. This one vehicle now transforms into three different forms as the driver level increases. Each one of them was very unique, even at level one, and as your driving skill leveled up, the transformed states of each of those vehicles was always a satisfying moment of gameplay.Ĭrackdown 3 opts for an all-in-one Agency vehicle with a very futuristic look. One of my favorite elements of the original game was the agency vehicles. Right away I’m going to go a different route and discuss some of the things I think are a bit of a step-down from the original game. It took a long time, a reveal here and a cloud there, but finally Crackdown is back with Sumo Digital’s Crackdown 3. A sequel followed, but it was a massive letdown despite adding four player co-op, and it seemed the simplicity and feel of the original would never come back. Kills for skills, the hum of agility orbs, transforming agency vehicles – all are embedded into the minds of anybody who played the original. It grew far beyond a mere bonus that shipped with the Halo 3 beta. Soon after, all of the hallmarks Crackdown was known for would infect anybody who actually gave it a chance. ![]() Then post release, it became a different story: a massive city, run by various gangs, in a future where a group called the Agency dispatched superhero agents to go out and fight those gangs head on. It was simply a Halo 3 beta delivery mechanism. Pre-release, it was Microsoft’s Zone of the Enders. Kills for skills makes a grand return, and Crackdown 3 is the sequel fans have been waiting patiently for since the original launched.Ĭrackdown – a game with two very different versions that existed in its history.
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